Evaluasi Pengalaman Pengguna Aplikasi BintangPusnas Edu Menggunakan Metode User Eexperience Qustionnaire (UEQ)
Abstract
Introduction.The National Library of the Republic of Indonesia as a library that fosters all types of libraries, is required to utilize information and communication technology as a means to provide lifelong learning resources and play an important role in educating the nation's life. One of the innovations carried out by the National Library of the Republic of Indonesia is the release of the Bintang Pusnas Edu application. The purpose of this research is to find out the experiences of students using the BintangPusnas Edu application using the User Experience Questionnaire (UEQ) method.
Data Collection Methods. The method used is descriptive quantitative research.
Data Analysis. The population in this research was students who used the BintangPusnas Edu application, totaling 1126 people, and a sample of 92 people was taken. Data collection techniques by distributing questionnaires using Google Form.
Results and Discussion. The results of this research show that the six scales Attractiveness, Perspicuity, Efficiency, Dependability, Stimulation, and Novelty have values above average because they have an average value > 0.8. Attractiveness has a mean value of 1.26. Perspicuity has a mean value of 1.47. Efficiency has a mean value of 1.05. Dependability has a mean value of 1.09. Stimulation has a mean value of 1.27. Novelty has a mean value of 0.87. This indicates that the application is easy to use, attractive, and efficient, but still requires further innovation to be more unique and stand out.
Conclusion. The implication is that the National Library of Indonesia needs to continue to develop this application by adding interactive features, improving promotional strategies to expand adoption among students, and integrating user feedback in further development so that this application is increasingly relevant in supporting lifelong learning in Indonesia.
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